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NEUFORM Generative asset pipeline v2.4 / 2026

01 — 07 Pipeline showcase

Words into worlds.

One sentence becomes a rigged, textured, animated asset. Seven stages, ninety-two seconds, zero handoffs.

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Latent → Geometry → Delivery
24,860 tris · 4K PBR · GLB
01

01Prompt

Describe it once.

input.txt

The brief begins as language. The prompt is parsed into structure — subject, silhouette, material intent, camera — and locked as the semantic seed every later stage inherits.

Input
Natural language
Output
Latent seed
Time
2.1s
02

02Image

Resolve the noise.

Latent diffusion collapses pure noise into a concept frame over thirty denoising steps. Four orthographic views are sampled from a shared seed, so the geometry stage inherits an unambiguous reference instead of a guess.

Steps
30 / DDIM
Views
4 × 2048px
Time
13.6s
03

03Model

Lift into three dimensions.

Multi-view depth is fused into a dense point cloud, meshed, then rebuilt by retopology into clean quad-dominant geometry with even edge flow — the difference between a scan and an asset.

Topology
Quad-dominant
Density
24,860 tris
Surface
Watertight
04

04Texture

Give it a surface.

UVs unwrap with minimal seams, then PBR channels are synthesised from the concept frame — albedo, roughness, metalness, normal — and baked at eight texels per centimetre, so the surface holds up in close-up.

AlbedoRoughnessMetalnessNormal
Channels
4
Resolution
4096²
UDIM
1001–1004
05

05Rig

Build the skeleton.

A humanoid armature is fitted to the mesh and weights are solved per vertex. IK chains, pole targets and joint limits are wired in, so the body bends where a body bends and nowhere else.

Bones
68
IK chains
6
Deformers
12
06

06Animate

Teach it to move.

Motion capture is retargeted onto the rig, then layered — a locomotion base, additive breathing, procedural secondary motion. Curves bake at thirty frames a second and clean down to keys.

Clips
12
Rate
30 fps
Root motion
Enabled
07

07Export

Ship everywhere.

One source, every target. LODs generate automatically, textures compress per platform, and the asset writes out to engine, web and film formats in a single pass.

GLB1.8 MB USDZ2.1 MB FBX4.2 MB ABC0.9 MB
Formats
4
LODs
3
Payload
4.2 MB

The whole run

Twenty-two words in.
Four megabytes out.

0Stages, fully automated
0Wall clock, prompt to package
0Triangles after retopology
0PBR maps, four channels

Start with
a sentence.

Bring your own prompt. Leave with a rigged asset your engine already understands.

Run the pipeline